Note: Post requires update to address Glyph of Maul debate. Article was written before raiding started in WotLK, and before trash was known to be a mindless AOE-spam fest.

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The Wrath of the Lich King expansion, like The Burning Crusade before it, is bringing a new profession to the game: Inscription. The key craftable that Inscribers can produce are Glyphs, which are basically augmentations to existing skills to make them behave just a little bit differently. At the moment level 70 players can use two Major Glyphs and three Minor Glyphs; at level 75 players acquire the ability to equip one extra Major Glyph.

Flyv has already covered the current state of feral Druid glyphs, so I won't go there, but I would like to take a quick look at what I have settled on myself, and what I plan on switching to for level 80 raiding.

Major Glyphs
At the moment my major glyphs are the Glyph of Frenzied Regeneration and the Glyph of Maul. The Frenzied Regeneration glyph is a great enhancement to a skill that has already been buffed with the latest patch - an extra 20% bonus to incoming heals is worth it if you've already burnt the cooldown. Maul, on the other hand, is not really all that special - sure, it could help AOE tanking, but Maul is not top priority in those situations anyways, and one extra target is not going to make or break a rotation. I could see it being useful when you are tanking exactly two mobs I suppose - something like the Attumen encounter when you are the only tank.

Once I hit level 80 I will be sticking with the Glyph of Frenzied Regeneration, dropping Maul, and adding the Glyph of Mangle and Glyph of Rip. Both of the new glyphs are selected for their DPS utility. When in kitty form you want to Mangle as infrequently as possible, and a glyphed mangle is a great way to get there. Glyphing Rip is an attempt to simplify some of the timing issues that are sure to crop up when trying to juggle our finishers - Savage Roar will be especially important for Druids to maintain, and we want it to cut into our Rip uptime as little as possible. (The T7 set bonus apparently extends Rip's tick-time as well - the combination of that and the Glyph could make Ferocious Bite a raid-worthy skill!)

One obvious explanation is needed here: why am I not taking the Glyph of Growl? Simply put, it is because I can count on one paw the number of times that my taunt has failed for me in an average raid. Also, since feral Druids share gear with rogues in WotLK, +hit is likely to be a much more common feral tanking stat than it is now, which will only serve to reduce the chances of a missed Growl further. If any of this changes, however, then the Glyph of Growl will be back on my radar.

Minor Glyphs
Currently I only have a pair of minor glyphs equipped: the Glyph of Aquatic Form and the Glyph of Challenging Roar. Flyv has sent me both - I'm a lazy bear. While I'd love a Glyph of Thorns, I'm too cheap to drop the 100 gold that it was going for last night (down from 200 on the weekend), and am content to wait for further devaluation.

When I reach level 80 and start raiding, I will be aiming to have the Glyph of Challenging Roar, the Glyph of Thorns, and the Glyph of Unburdened Rebirth.

Final Note
Of course, all of this could change in an instant - Blizzard has stated that the current glyphs are not the final set, and that we should expect to see more phased in over time. Skills that are currently glyphed may even eventually have multiple glyphs that augment them in different ways, which is a very exciting prospect. In the end, Inscription and glyphs add in an excellent customizability point and allow players to further personalize their characters.