After a lot of humming and hawing, I have finally settled on a talent spec that I think I like.  This spec has stood up after running a number of 25-man raids and heroics, in a mix of main tank and dps/offtank roles, and it does the job nicely.


Talent Spec Link
Click here to view the spec: 0/60/11 feral spec

Situational Information
A player's raiding spec should be customized to the role that they play within their guild.  Que Sera Sera has a definitive main tank (Vakfaroosh), and thus in my case I am often is called upon to dps or offtank progression content, which in turn affects the choices made when selecting talents.  If you are a pure DPS or main tanking feral Druid then you will likely want to tweak the above spec to compensate.

Talent Breakdown
A brief explanation of the talents chosen follows.  

Ferocity [5/5] - Almost a must-have talent.  Improves both your rage and energy efficiency on some very core attacks.

Feral Instinct [3/3] - A huge buff to Swipe, which is very important in early Wrath raiding.  Since most pulls are AOE-fests, you'll want Swipe as powerful as possible.  

Savage Fury [2/2] - A huge damage boost to skills that you use a lot.  Impossible to avoid.

Thick Hide [3/3] - Armor is king, thus more is better.

Feral Swiftness [2/2] - Extra dodge is great, as is extra movement speed (especially now that it works indoors!)

Survival Instincts [1/1] - A real panic button for a bear.  The big heal can come in quite handy when things get messy while tanking.

Sharpened Claws [3/3] - More crit.  Not much else to say.

Shredding Attacks [2/2] - Taking this used to be all about rage efficiency for me, however the game changes in Wrath have made that less of an issue.  I tried running without Shredding Attacks for a while, but found that it severely hampered my ability to put out respectable DPS.  If you plan to Mangle-spam then avoid this talent, but if Shred is on the menu, pick it up right away.

Predatory Strikes [3/3] - Lots more DPS and threat, but more importantly this is the doorway to the must-have 'Heart of the Wild'.

Primal Fury [2/2] - How can you not take the free rage and free combo points?  

Primal Precision [2/2] - Expertise is one of my favourite stats, hands down.  It's nice offensively, and helps avoid parry-gibs defensively.  Great all around choice for a feral.

Feral Charge [1/1] - Ranged taunts really cut down on the usefulness of this talent, but it is still a good way to re-engage a boss after a knockback.  The kitty version of feral charge is pure joy, and can be used for the amusing pouncing animation alone.

Natural Reaction [3/3] - This talent provides an essential boost to dodge that is a must for any feral that plans to tank even a little bit.  The rage gain on successful dodges removes the ridiculous rage starvation that used to occur when you outgeared an instance.

Heart of the Wild [5/5] - Big health boost for bears, big AP boost for cats - I can't find any reason not to take this talent.

Survival of the Fittest [3/3] - This talent was crucial for all ferals due to the stat boost, but doubly so for bears due to the armor that is baked into it.

Leader of the Pack [1/1] - A feral Druid's innate group buff.  Take this.

Improved Leader of the Pack [2/2] - The healing provided to a group by this talent is non-trivial, and makes it worth the two points for sure.  

Protector of the Pack [3/3] - A tanking essential.  This talent was added to mitigate the removal of extra armor on leather gear.  Take it if you plan to tank.

Predatory Instincts [3/3] - After running without this talent for a while, I looked at some logs and realized how badly not having it gimped my DPS when I was not tanking.  A crucial talent if you expect to be a useful offtank.

Infected Wounds [1/3] - To a certain extent I took a single point in this because I like the idea of the talent - but couldn't justify removing two extra points from anywhere else.  I also run with prot warriors who will be thunderclapping, so the full extent of the talent is wasted when I need it most.  Main tank / small group bears or PvPers should probably load up all three talent points here.

King of the Jungle [3/3] -If you're like me and use enrage as you pull then this talent gives a great initial threat boost.   It's also amazing for cat DPS because of how it turns Tiger's Fury into an energy generator (and thus transforms that skill from useless to amazing).

Mangle [1/1] - A Druid's bread and butter.

Rend and Tear [5/5] - Why some Druid's avoid this talent I will never know, because it is monstrous.  It is reasonable to assume that all of our targets are bleeding (Lacerate, Rake, Rip), so Rend and Tear makes our main damaging attacks do a load more damage.  What's not to love?

Berserk [1/1] - This talent doubles as a panic button (oh no, I'm about to run into Archimode's fire and wipe the raid!) and a huge damage/threat boost.  Take it, use it, love it.

Furor [5/5] - I am addicted to the free rage when I shift into bear - I admit it.  Combine this with an Enrage, and you can queue up a Maul and land a Mangle to start any fight.  

Naturalist [5/5] - A straight up damage boost to everything.  Rawr.

Omen of Clarity [1/1] - Free rage or free energy on a fairly regular basis.  If you're smart (and observant) you can really milk this for all it's worth.  For added bonus, it procs when you most need a free attack:  i.e. when you're cooking, or making potions, or whatever..... 

Notable Exclusions
Not everything could make the cut, and I felt like I wanted another three or four talent points to spend.  This probably means that Blizzard has done a good job at creating the feral talent tree.  Here are some of the talents that I cut not justify in the end.

Feral Aggression - In 25-man raids our warriors handle the debuffs, and I don't participate in 10-man raids enough (due to time commitments) to justify the points spent here.  If you raid without warriors frequently, or do a lot of 5 or 10-man runs, then investing two or three points in this talent may be prudent.

Brutal Impact - While Bash has been buffed substantially in Wrath, and promoted to the ranks of a real interrupt, even the fully talented cooldown of 30s is too infrequent for it to be reliable in PvE.  Ferals who love the PvP game will probably be all over this one, but it has no place in a PvE spec in my opinion.

Nuturing Instinct - An odd talent that is probably most beneficial for soloing Druids, or those who PvP frequently.  

Primal Tenacity - I expect to take the most flak for not having this in my build, however I have not found it to be necessary, nor even remotely worth the three points.   Perhaps in PvP where fears and stuns are commonplace this is a good talent to take, but instances and raids in Wrath of the Lich King don't seem overly full of them.  If I need to break out of a fear I'd rather pop my Berserk ability, or use my PvP trinket - reducing the duration a little bit does a tank very little good.

Improved Mangle  - Due to how the global cooldown works, take either three points of this, or none at all.  Given the unbalanced ratio of tank threat to DPS threat right now, there is no reason to take this talent - the three points are better used almost anywhere else.

Intensity - I miss this talent, but I can't justify three talent points for 10 free rage given all of the goodies that have been added to the feral tree in Wrath.

Natural / Master Shapeshifter - These five talent points basically equate to 4% extra damage in bear form, or 4% extra critical strike in kitty form.  Neither is a very good deal for the cost given the other options available in the feral tree.