My EVE Online experiment has failed. I have not been able to force myself to log into the game for more than a week and a half; the thought of spending any more time "playing" EVE is utterly unpalatable.

A metaphor. Click to enlarge

How far did I get?
I finished all of the newbie tutorials as well as the three 10-mission career arcs. This gave me a chance to sample all of the major game mechanics: combat, travel, mining, trade, and manufacturing.

After completing the majority of the newbie content, I cooked up a plan on how to move forward: I would become a small time trader of light weight goods (skill books, implants, etc.), run combat missions, and perhaps knock out the 50-mission epic quest chain that multiple people had recommended.

In fact, going into my last weekend of play I was quite excited about the prospect of enacting my plans and getting deeper into the game. I understood the mechanics, had a handle on the complex UI, and could travel and fight proficiently enough to feel comfortable, and had a dozen website bookmarked to aid me in my travels. As a sign of my enthusiasm I even borrowed a couple of E:On magazines that Bill offered me so that I could get even more involved in the EVE universe.

What went wrong?
That weekend I played quite a bit of EVE Online - perhaps four or five hours. I ran some missions, flew around a fair bit, manufactured a few items, played the local economy in order to obtain cheaper materials, and chatted quite a bit with the people in the Rookie Channel.

As the hours slipped by I noticed that I was having less and less fun. It's not that I wasn't doing intellectually interesting things - in fact I was pursuing content that I wanted to complete. No - I began to notice more and more that the actual act of accomplishing any of my goals was very "hands off".

Travel in EVE Online exemplifies this problem more than anything else. If you want to get from System A to System B, here are the steps you take:
  1. Set your destination via a menu so that the game will calculate the path to get there for you.
  2. Select the first jump gate provided by the system, and choose the drop down option "Warp to within 0m".
  3. Wait a variable amount of time for your ship to fly to the gate (30s-2m)
  4. Wait for you thrusters to power down, right click the gate, and select "Jump" from a drop down menu.
  5. If you have arrived at your final destination, warp to within 0m of the particular part of the system you wanted to access. Otherwise go to step 2 and repeat for the next system along your path.
Unless you are in hostile space, you are perfectly safe while you travel and so there is no need to be on the lookout for enemies. Simply keep selecting the menu option supplied by the game and then waiting for a few minutes for your ship to arrive at the next gate and you will make it to your destination safe and sound. (While the game includes an autopilot feature, it take ~5m per system to travel.)

The game play mechanics used to travel from system to system are very similar to every other part of EVE Online. If you want to fight an enemy you target it, pick a distance to engage at, acquire a lock, enable your weapons/defenses, and then let the your ship fight the battle itself. If you want to mine you orbit an asteroid, lock on, enable your mining lasers, and then wait until your hull is full (3-10 minutes, it seems). If you want to manufacture goods you acquire the materials, select an assembly line, specify the quantity, and then wait a variable amount of time for the process to finish (anything from seconds to days).

EVE Online tries at every turn to eliminate the need for a player to focus on the game, and seems to encourage players to detach, tab out, read email, watch T.V., or otherwise do something that is NOT playing EVE Online.

While there is nothing wrong with this style of game play, it is decidedly not for me. When I sit down to play a game I want to immerse myself in the virtual world that unfolds before me, and really PLAY the game. I'm not saying that I need to be frenetically slamming keys the entire play session, but neither do I want to be twiddling my thumbs for 80% of my in-game time waiting for the game to finish playing itself.

Such a promising vision
My time in EVE Online has given me a new appreciation for the game and all of the innovations that it has made over the years. The player driven content that the game has to offer is compelling, deep, and subtly brutal. Simply put, it is a truly unique gaming experience in an industry that all-to-often looks for success by iterating over the same template again and again.

As much as I wanted to experience more of EVE Online and participate in the wars and intrigue that enthrall so much of the player base, I just cannot find peace with the game's lethargic and detached mechanics.