Hot on the heels of completing Half Life, I made the seamless transition to the game's sequel. Half Life 2 was released in November of 2004, six years after the cliffhanger-ending of the original game; the wait must have been excruciating for fans at the time.

Without giving anything away, the sequel starts up where its predecessor left off; an encounter with the enigmatic G-man proves equally mysterious, and once it is over you are deposited in a world that has been adversely affected by the events of the first installment of the series. "Dystopian" barely begins to describe the dire state that humanity finds itself in.

Taking out the Combine, one soldier at a time

Graphically I was able to crank all of the settings up to eleven (thanks to my recent acquisition), and maxed out the game looks astonishing. Characters move realistically, textures feel deep, and ambient effects and superfluous details abound. I'm no graphics whore, but for a 2004 release I was more than impressed. Sound is equally impressive, and the voice acting is top notch.

Game play in Half Life 2 is similar to the first game: it is a highly polished first person shooting experience with just enough suspense and horror to keep you from charging headlong through the levels. Using cover seemed to be crucial to surviving many encounters without suffering too much damage, and at least once I used movable bits of the terrain to survive a particularly tough sequence by building a barricade.

One quibble I have with the game is that, outside of a few select circumstances, there is absolutely no reason to use more than two weapons: the shotgun and the energy rifle. Yes, you need to use the rocket launcher to take out vehicles, and yes the bow is great for the odd sniping job, but aside from that ammo is plentiful enough that there is simply no reason to mix up your weapons. The original Half Life, by comparison, forced the player to cycle through his arsenal by limiting the amount of ammo there was to grab; this resource management metagame is a lot of fun, in my opinion, and Half Life 2 loses something for largely phasing it out.

Here buggy, buggy!

My other minor issue with Half Life 2 is that it forces the player into gimmicky scenarios on five occasions: two driving levels, a turret sequence, a bug management section, and the final level. While not badly done, these abrupt changes of pace distract from the entire reason that I'm playing Half Life 2: it's a damned fine shooter with a great story!

Minor gripes aside, I had a blast with the game. The story is a perfect sci fi thriller, with enough plot twists to keep me engaged and salivating for more. Half Life 2's action is intense at times, and on normal difficulty is a challenge without being soul-crushing. The physical puzzles presented by the game are not always obvious, and sometimes take a bit of out-of-the-box thinking to solve - which is excellent.

All in all I was sad to see Half Life 2 wrap up, and immediately fired up Episode 1. The best, I've heard, is yet to come.