I have a few meaningful posts in my head that I desperately want to get out - unfortunately work/life are not helping me out. All I have time for today is a quick link dump.

  • Should players be able to make permanent choices that cripple their character? Syncaine thinks so. I tend to agree so long as the game makes it clear in advance that there are consequences to a player's choices.
  • Michael got a little hot under the collar when he started to consider the release date antics that game publishers inflict on consumers.
  • If you're a Warcraft player in search of a new game then check out Flyv's recent thoughts on WAR.
  • Spinks took a long look at the idea of empowering MMO players with truly meaningful choices to make during game play. Fascinating stuff.
  • I've read a number of blog articles complaining about the so-called death of grouping in modern MMOs.... but there are some solid reasons why any game must support solo play (while continuing to encourage grouping).
  • Syp is polling his readers to determine their preferred MMO payment model. The subscription model is winning by a landslide right now, which is a shame.... it's the least fair of all the models, and discourages experimenting with multiple games simultaneously. DDO/Wizard101 do it right: they offer a subscription and F2P+microtransactions.
  • Keeping with the theme of bloggers asking questions: Keen wants to know what your ideal MMO setting would be. I'm leaning towards a time travel/alternate reality game... I think that could be amazing if done correctly.
  • Beau Turkey has put together 2-word descriptions for a huge variety of games. He missed EVE Online, so I'll fill it in for him: "Super slow".
  • Practical life lessons from MMO gamers: the secret to marital bliss; child rearing techniques.
  • MrAnderson has some thoughts about Aion that are worth a look for players considering picking up a copy of the game when it is released.

Phew. That's it for now.