I'm weak, I admit it. It took only three days for my willpower to crumble, and so last night I logged into Dungeons & Dragons Online again, my first visit since the f2p beta a few months ago. Never mind the fact that I'm enjoying exploring the world of Spellborn, Bioshock is still not complete, I'm working through two separate games with my wife, and I reserve an hour for Fire Emblem every night.... oh no, I simply had to start another game.
Anyways....
After reading as much as I could on all of the permadeath guilds in DDO I decided to make Sarlona server my home; eventually I'll apply to The Sublime, the server's resident PD guild. (Edit: Crap, they're on Thelanis server, my mistake.) In the short term I need to get my head wrapped around DDO's game play and mechanics far more solidly than I do now, as well as earn enough favor to unlock the 32-point builds (which is a terrible game design decision, by the way).
I spent about thirty minutes deciding what I wanted to play as my first character, before finally settling on a human paladin. Paladins are durable, deal good damage, and can eventually heal themselves; the DDO newbie forum lists them as one of the easier classes to play, and that sounds perfect to me.
I spent some time making my avatar look suitably Asian (my wife is Chinese... it's a weakness of mine), named him Tsuun Choi (Cantonese: "dumb vegetable"), and then stepped into the world. Korthos Island was exactly as I remembered it; I flew through the introductory quest without and problems and then dug into the main town dungeons. Since I was waiting for my wife to call and request a pick up from work, I spent my time soloing every dungeon available to me, first on Normal difficulty, and then again on Hard.
The paladin played easily enough, and although I had relatively few skills available outside of my auto attack I still managed to get by. When I entered the dungeons on Hard difficulty I found myself having to actually use the healing potions that I picked up, which was a pleasant change from the mostly danger-free WoW leveling up process. I completed my final quest with 9 health left (out of 56), which was dangerously close to failure (and in fact, I was convinced that the Sahuagin boss was going to murder me).
By the time I had to log out for the night I had amassed enough experience to gain level two, and completed all of the quests within the starter town. When next I set foot in Eberron I will be heading into the first open area, which I experienced during my beta testing. Hopefully in a week or two I will be feeling comfortable enough with the game to create my first disposable character - permadeath awaits.
Bonus material: A DDO Guide for WoW Players
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Tuesday, 29 September, 2009
Posted by
Andrew
at
12:09 PM
Baby steps in Eberron
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11 comments:
You inspired me to pick up DDO as well. I'm on the same server you're on. I chose to make a Paladin as well because I figure I can solo effectively or be a strong contributor to a group.
My prior knowledge of D&D 3.5 helps me to get acclimatized to the game, but it doesn't take away my interest. They've adapted the D&D mechanics to fit into the multiplayer RPG model. So far I think it works.
I LOVE the fact that the game doesn't bombard you with loot you don't need. Also, not having to grind mobs is awesome. I love the attention to detail in the instances--it feels like directed play done right.
Whoo! I'm not alone.
It turns out the article I read that got me interested in the Sublime PD guild misquoted the server.... so I may move to Thelanis before too long.
I haven't played tabletop D&D since AD&D 2nd edition... so these rules are soooo very foreign to me. Still, the DDO forums are hopping, and seem far more mature and helpful that the WoW forums ever were. I like that.
Finally, I agree that I love how you can only kill what you want to kill to get thru an instance, and the XP reward is based on objectives, not raw kills. This rewards smart play, not mindless play.... love it!
"[...] as well as earn enough favor to unlock the 32-point builds (which is a terrible game design decision, by the way)."
We've been saying that for years now. Hopefully, they'll take that into account when presenting their respec feature for update 1.
Don't forget you have the option to take a hireling healer along - it makes a huge difference.
As for 32 point builds I'd suggest you just not worry. 1750 favour is an awful lot and I don't think PD characters really need to be min/maxxed too much.
Wouldn't make sense to go there for PD and spend 3 months just unlocking 32 point on a non-pd character. By the time you've unlocked PD you'll be bored.
er......I want to ask a very stupid question ,what is DDO?
DDO = Dungeons & Dragons Online...
@ Andrew:
Just so you know, outside of playing a spellcaster there are very few "push to attack" buttons. Most of your moves will be short buffs that provide bonuses for the next 20 seconds. So the auto attack being the main/only attack is not paladin specific. I personally prefer to not have the auto attack on. Something about having to click for every swing appeals to me.
Please explain permadeath guilds
@Anon:
My original post on the topic goes into a lot more detail. Please see here:
http://teethandclaws.blogspot.com/2009/09/craving-death.html
Also, in that article I link to an interview with a prominent member of the PD community... it's well worse following the link to read the entire interview.
know this was a while ago, but I just looked at the rules for sublime, and I think I like them a bit better than Mortal Voyage's... MV's rule of not buying potions and only running things on the hardest difficulty combined with only running each difficulty once, is a bit much for me.
Cool - if you sign up, my toon is named 'Perril'.
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