I dropped by my local EB Games on Tuesday to pick up my preordered copy of Dragon Age Origins, and walked out with my wallet a bit lighter than I'd intended:

My haul

Whoops.

A Boy and His Blob was purchased primarily due to nostalgia - I'm old enough to remember the original game on the NES - but also because I'm fairly certain that my wife is going to have a good time playing this re-imagining of the game as well. Likewise, Professor Layton and the Curious Village is a pure wife-driven purchase; she has been eying up the sequel (The Diabolic Box) for weeks now, and I convinced her that we should play the original first.

I'll be starting up Dragon Age Origins just as soon as I finish Dawn of War 2.... I already have a character ready to go, and I completed Dragon Age Journeys weeks ago for the unlocks.



If you have a few minutes, I highly recommend checking out the latest post on That's a Terrible Idea. Evizaer discusses different skill-based progression systems using Ryzom and Darkfall as two unique examples. It's an informative read.



The big kerfuffle in MMO land today is the new World of Warcraft Pet Store. WoW has been offering an increasing number of supplemental microtransactions for a long time (server transfers, gender swaps, renames, etc.) but apparently fluff pets have pushed many people past their breaking point.

My opinion: Any game that forces you to pay for a subscription in order to play should NOT use microtransactions to allow players to obtain unique items or services that cannot be gained via normal game play.

Tobold is probably also right: the floodgates have been opened.