For the past few years I have almost exclusively played World of Warcraft while one of my good buddies has been plugged into EVE Online. We both started playing our respective MMOs at roughly the same time, but for whatever reason kept our obsessions hidden from each other for a month or two, by which point we were deeply invested in startlingly different games.
Along the way Bill and I have taken turns sniping at each other's game of choice - the target audience for EVE Online does not naturally gravitate towards playing World of Warcraft, and vice versa. The battle lines are clear: sci fi versus fantasy, hardcore PvP versus hardcore PvE, sandbox versus guided tour, and the list goes on and on.
The recent cancellation of my World of Warcraft account has blessed me with much more free time, and so instead of engaging in drive-by criticism based more on hearsay than actual fact and experience, I had Bill fire me a 21-day buddy pass and dove into the EVE universe head first.
I have now played approximately six hours of EVE Online split evenly across the past three days - at this point I feel comfortable enough to pass along my first impressions of the game.
To infinity..... - click to enlarge Where I'm coming fromOver the course of my gaming career I have played games set in all sorts of environments, however my favorite are those that incorporate elements of fantasy or steampunk. This is not to say that I don't appreciate a good space game: I loved
Master of Orion and it's
sequel (although
MOO3 was a bust),
Spore's space phase is good fun, and
Alpha Centauri was excellent. Still, when looking for new games to play, space games are often not near the top of my list and usually get passed over for something more medieval.
Another concern is my approach to loss while gaming. To be blunt, I'm far more of a carebear than I am hardcore PvPer - even WoW's safe PvP
failed to interest me at all. I have played plenty of MUDs and browser-based games with harsh death penalties to know that dying and losing hours (or worse) of hard work is not my idea of fun. What's worse, EVE Online seems to encourage players to behave badly towards each other - the cutthroat political metagame sounds
downright vicious.
Leaving port - click to enlargeNeedless to say I have approached my 21-day trial with a great deal of skepticism, and have a hard time thinking that I will ever enjoy a game this far
outside of my comfort zone.
New player experience: the anti-tutorialIf there is one tidbit that every new player joining EVE Online should be made aware of it is that the game does not have a learning curve.... it has a
learning cliff. This isn't a lighthearted fantasy romp you will be getting into; EVE is a number-crunching, excruciatingly complex, information overloaded, pop-up window-fest.
With this in mind it pays to do a
bit tonne of reading prior to even downloading the game client. Personally I read the entire
Hammer's Eve newbie guide which focuses on transitioning a WoW player into EVE, and thus uses a lot of familiar concepts to help explain the game play. I also had a few years of Bill's obsessed ramblings to ground me and give me a solid grasp of the fundamental concepts.
Like most games (both single player and MMO), EVE Online comes pre-packaged with a built in tutorial, dubbed the New Player Experience (NPS), that is offered to new pilots when they first log into the game. Unlike most games, the EVE's in-game tutorial is largely useless and sometimes even downright misleading.
Some examples of the frustration that I have encountered:
- The only method of movement that the tutorial ever explains is autopilot. Unfortunately this is the slowest way to travel from system to system.
- Use of the combat overview - which I'm told is the lifeblood of EVE players - is never mentioned. (You are told how to configure it, but never how to interpret the data or use it in a fight.)
- Buying and selling goods is not covered (at least not if you choose to follow a military career path.)
- The tutorial asks you to train two skills without giving any prompt on which might be useful to a rookie pilot.
- New skill acquisition is not taught. (Hint: you need to buy skill books in the market.)
- You are given a skill to train, then shortly thereafter you are asked to use items that require the skill to be completely trained.... except unless you're extremely slow the ten minutes required to fully learn the skill will not have elapsed, and thus you need to AFK for five minutes while training completes.
- The tutorial hands you skill books for skills you've already trained.
I could go on.
With such a terrible new player experience, it is little wonder the the vast majority of the 1500-2000 trial accounts online at any given time never convert into long term EVE Online subscribers. The developers have really done themselves a disservice by making a rookie's young career a frustrating and confusing experience.
Combat:
the numbers gameOver my short time in EVE I have developed a love/hate relationship with the combat system that the game uses.
Chasing down some pirates - click to enlargeOn one hand it is simple and streamlined which allows the important decisions to be made at the tactical level instead of within the minute execution of an attack sequence. At the same time, however, EVE combat feels slow (relative to fantasy MMOs) and the overview-oriented implementation forces the player to look at the GUI elements instead of his ship, leading to a feeling of detachment.
Combat in EVE Online is neither PvE nor PvP - instead it is PvI: Player versus Interface.Although the tutorial goes out of its way to avoid telling you this, the only sane way to engage your enemies is to use the Overview control (upper right corner of the screen) to select, approach, lock on, and destroy your opponents. While it is technically possible to perform all of these actions on the playing field, you need to be able to repeatedly right-click a fast moving tiny red plus sign on your screen and issue orders through the menus that appear. Headaches will ensue after a few minutes of attempting to play in this manner.
Unfortunately, by focusing on the overview all of the time you end up missing the space battle that you are fighting. All of the gorgeous graphics are wasted when a player is forced to stare at a text list 90% of the time. I find that this leads to me caring less about my ship and my enemies, and instead concentrating only on the numbers.
Kaboooom! - click to enlargeFurthermore, World of Warcraft players may have a hard time adapting to the pace of an EVE battle. Whereas in WoW I clicked a button roughly once every 1.5 seconds (the length of the melee global cooldown), in EVE Online destroying a ship consists of only a few clicks: pick a distance to orbit/maintain, lock on, enable gun(s), enable defense(s). Once all of those steps are followed, combat plays out on its own and it feels like there is precious little that you can do to change the outcome of the fight (whether or not this is true depends on the complexity of the battle, I assume).
That all said, while I detested the combat system at first, I find myself slowly making peace with it. Playing with numbers can be fun if that's your thing, and I'm not completely against it. It helps that as a player acquires bigger ships (two are provided in the military career quest) the number of offensive and defensive options increases. It's still not the frenetic pace and split-second decisions that made playing a feral Druid so exciting, but it's not entirely bad either.
MissionsEVE Online is not a PvE game, but like all MMORPGs it does supply some single player missions for solo pilots to run - they do, however, feel like an afterthought most of the time.
Newbie pilots are guided into one of three possible career quest lines: industry, trade, or military. I selected the military mission arc, which ended up being a linear series of ten quests that slowly unravelled a story of Minmitar agent gone rogue. Not bad, but not terribly engaging either.
A standard quest - click to enlargeIn general quests will have a completion reward and a bonus reward for finishing quickly - so far the bonus timers have been roughly 1.5 hours in length (which is about 1.4 hours too long for the bonuses to pose serious challenges). In addition, some quests also grant you a reward simply for accepting the quest, which is a nice touch.
My major complaint with questing in EVE is that the missions make no attempt to introduce interesting game mechanics outside of the "kill 10 rats", "deliver this foozle to Joebob", and "go to this destination".
Another minor quibble is that the act of looting the wrecks (corpses) of the NPC ships that you blow up is an excruciatingly tedious process - you need to get close to each wreck, open it up, and drag the items from the wreck into your cargo hold; it's about ten times more painful than it sounds due to the distances between wrecks.
In the end, if you buy into the pure sandbox/PvP model that EVE Online is based on then the lack of engaging PvE content may be considered forgivable. Unfortunately since it forms the core of the introductory content that fresh pilots experience, more care should have been put into making the missions varied and interesting. Players unable to find a good group of people to play with will probably burn out on the PvE content extremely quickly - there is simply no apparent depth to the system.
Group PlayA couple of nights ago
Flyv resurrected his old EVE Online account and joined me for a couple of hours of gaming. He had played the game for more than a year before joining World of Warcraft, and so had a character that was extremely advanced compared to my own.
In most MMOs this character gap would pose a problem - the level difference would have made it a waste of time for us to group. Thankfully EVE's level-free system shines here, and my two day old character lost nothing when Flyv and I created a fleet (group) to go hunt pirates.
Of course, the fleet experience wasn't all sunshine and rainbows - in fact trying to complete quests together turned out to be
more work instead of less. Grouped players in EVE Online do not share quest progress; when both Flyv and I picked up the exact same mission, we had to complete it twice in order for both of us to turn it in... even when the quest was to kill a unique NPC! This was frustrating to say the least.
Another wrinkle was that pilots in EVE Online require training in a specific skill in order to form a fleet.... so I was unable to initiate the group, Flyv had to be the one to do it. Apparently this has advantages down the line - well trained fleet leaders convey bonuses to members of their group - however for new players trying to trial the game with their buddies it is a worthless obstacle.
Where do I go from here?After three days of playing EVE Online I am feeling a lot better about the game than I was after day one, but I remain unconvinced that I want to continue with the game past my 21-day trial period, even on a casual basis.
There remain three big unknowns out there still, none of which can be rushed along:
- Will I enjoy EVE Online PvP?
- Will I find a Corp and enjoy being a member?
- How will I react to losing a ship and the time investment that was wrapped up in it?
Only time will answer any of these.
My new ride - click to enlargeFor now I have set myself some small personal goals, and have a reasonable idea of a activity that I'd like to pursue to make some ISK (cash). I guess I'll just take the game one session at a time and see how it goes.
If you're an EVE Online player and see my in game, feel free to send me a message.... my character name is 'Sei Gun'. (Bonus points to anyone who can figure out the meaning of the name.... )
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