Twin Sector is a physics-based action/puzzler developed by DnS Development. The game is currently available for players in Europe to download through Steam, however those of us in North America are restricted to the demo version until the worldwide release at the end of November this year.
Although the developer loudly proclaims that Twin Sector is an "innovative action adventure" game, the honest truth is that the title is a Portal clone. The innovation, such as it is, lies in the fact that you are equipped with a pair of telekinetic gloves instead of guns that can create rips in the fabric of the universe. While this means that the types of puzzles that you encounter are certainly different than those found in Portal, the game play - at least if the demo is any indication - is excruciatingly similar.
Your telekinetic gloves allow you to attract or repulse objects in the environment. To activate them you use the mouse button corresponding to the glove you wish the activate; a simple click lets out a burst of attraction/repulsion, while holding down the button charges the glove up. For example, to knock a crate around you would click the repulsion glove, however if you wanted to throw the crate much harder (say, to break a window) then you would charge the glove up first. The attraction glove is used for two main purposes: to draw distant objects to you, and to draw yourself closer to a fixed object (like a wall). These two sets of powers can be combined in a multitude of ways to make some incredibly challenging puzzles, and the demo does a good job of giving the player a sample of the type of thing to expect.
One gripe that I have with the game is that your character, Ashley, feels far too fragile, and cannot fall nearly as far as a player of FPS games might expect. I found myself dead multiple times because drops that I considered mediocre were fatal, and multiple small drops stack up quickly to kill you. The repulsion glove can be used to soften your landing when you fall, which means that you can effectively survive any drop imaginable with good timing, however it is still bothersome that FPS falling damage standards have been tampered with so drastically.
While I'm being negative, if there is one thing that drives me crazy about Twin Sector it is the way that Ashley walks. It is a standard FPS convention to display a character's weapon in their field of vision so that the player always knows what they are wielding. Unfortunately, in this game you are always "wielding" a pair of telekinetic gloves, and so the developers made the decision that you would always see both of your hands flouncing out in front of you as you traverse the environment: Ashley always walks like a spaced-out bimbo. This is unrealistic, extremely dorky, and really detracts from the feel of the game.
Graphically, Twin Sector is a step up from Portal in terms of the quality of the textures and fluidity of the environment, however it fails to exhibit even half of its character and charm. The game is set in an underground bunker, and it shows - everything looks sparse, functional, and in the end, lifeless. While I sympathize with the fact that it is difficult to make a game world vibrant and alive when your plot dictates that you are alone in an enclosed facility, finding a way to add personality to the environment would have made play sessions much more interesting.
Speaking of plot, like Portal you wake up without knowing who you are or what you are meant to be doing and are immediately greeted by a computer intelligence that guides you through your missions. Whereas Portal's computer voice was humorous and interesting, Twin Sector's "Oscar" speaks in bland sometimes-broken English that grates on the nerves. Ashley speaks coherent English, so I'm not sure if Oscar is meant to speak poorly, or if the writers just did a poor job on him. I will avoid spoiling any plot points (the demo and trailer do a good job at that), but suffice to say that the game appears to be a journey to discover who you are and why you find yourself alone. Standard stuff, really.
In closing, Twin Sector is a decently made Portal clone that has a few blemishes, but will make you think and test your reflexes at the same time. If you loved Portal and are looking for a similar experience, this may well be worth your time to check out.
Steam download: link
Demo parameters: Two levels
Release date: Now (Europe), or November 30th (everywhere else)
Cost: $29.99



















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