John's recent articles about Kobold Village on TorilMUD have me waxing very nostalgic for the days when I used to hunker down for hours on my old clunky x286 and lose myself in a text-based world.
This feeling led me to search for the name of one of my old role play characters (back when I did forum-based RP all the time), which in turn led me a wiki walkthrough for a quest that I created for Chaos MUD more than a decade ago.
A map of Chaos MUD - click to enlargeThe above map actually contains a number of zones that I created, including:
Wolfe Island (with a sub-zone named the Cynosuran Monastery)
Land of the Summoned Monsters (three Final Fantasy-themed areas)
Khorne's Keep (Warhammer themed)
Hell (every MUD needed an underworld)
Atlantis (a collaborative effort with Dawn)
My last zone was to be an Egyptian-themed area based on the life of
Akhenaten, however I lost the will to create the area when my zone editor crashed, erasing all record of my work.
Anyhow, I have reproduced the text of the Wolfe Island walkthrough that I found below, which is essentially a text dump of someone's game play. Perhaps this will help you understand why I
do not like spoiling quests for myself when I play games.... I know what it takes to create them.
Instructions are bold-italic, while MUD descriptions are plain text. Note that, since this is a walkthrough, you'll often see the player instructed to perform tasks before he's even aware that he needs to do them.
For reference, this zone was created based on a pen & paper campaign that I ran with friends. Along the way you will meet two of the characters that were played during that campaign. (I still have the original D&D module that I created sitting on a shelf at home; perhaps I'll scan it in some day.)
I'm still proud of the quality of writing in this zone; given the medium, I feel that that it holds up nicely. (And this is only a small sample of the text available - all 200 rooms, as well as every monster and object were described. Each script also contained story, as you'll see below.)
Obtaining 'Heavenly Blessing'(
Look for this room on main street of Wolfe Island)
Cobblestone Road
[Exits: north south]
Two large, long buildings line the street here. To the east you see the soldier's barracks, and to the west you see the mess hall. The road continues north and south.
(
Open and go west, open and go south)
Kitchen
[Exits: north]
The kitchen is about half the size of the mess hall, and crowded by a small army of cooks whose job it is to prepare meals for the soldiers night and day. The aromas that assault your senses make you keenly feel your hunger. The door back to the main mess hall is to the north.
(P)A man in a chef's hat is here, cooking up a storm.
the Head Chef asks 'Hey! What are you doing in my kitchen?'
the Head Chef brandishes his wooden spoon menacingly.
the Head Chef exclaims 'Give me 100,000 gold, or get out!'
(Give the Head Chef 100000 gold.)the Head Chef says 'Okay....I'll let you stay for now......here's some meat, you can cook it up yourself, or throw it to the reavers for all I care, I don't have the time to be bothered!'
The Head Chef gives you some raw meat.
(
From Chef go ne4s)
Before the Wall
[Exits: north]
Standing before the wall, you crane your neck to try to see the top, and almost fall over in the process. From this vantage point the wall seems to be infinitely high. The large, iron-bound gate is directly to your south, and the cobblestone road leads north.
A soldier wanders around here, glad to be off duty.
A soldier wanders around here, glad to be off duty.
A proud guard stands here before the great wall.
the Gate Guard tells you 'Those who pass through this gate may never return to the land of the living. If you leave now, you are forever dead.'
(
Kill guard for gate key and unlock/open south)
(
From gate go 10s2w3n)
Gate Village
[Exits: north south]
To your west is by far the largest house in the village. The road leads north and south.
(
Open go west and then open and go down)
Basement
[Exits: up]
The basement is lit, but dimly, by a pair of torches. A long rug, made of a strange hide, leads up to the base of a throne constructed of bone. There are stairs leading up and out of this nightmare.
(W)(P)A werewolf is here, lord over all the reavers.
(P)A reaver is here, protecting his chief.
(P)A reaver is here, protecting his chief.
(
Kill Werewolf and get the eyes from corpse)
(
Go uen and open/go west)
Gate Village
[Exits: north south]
There appears to be quite a bit of traffic going in and out of the house to your west. You wonder what it could possibly contain.
The road leads north and south.
(
Open and go west)
Food Storage
[Exits: east]
Decaying bodies are stacked like firewood in this building. A vile stench fills the air, and the buzzing of the multitudes of flies is maddening. The exit is east.
An hungry glint appears in this reaver's eye as he spots you.
An hungry glint appears in this reaver's eye as he spots you.
An hungry glint appears in this reaver's eye as he spots you.
the Ravenous Reaver exclaims 'Give me FRESH MEAT!!!!'
The Ravenous Reaver snarls angrily.
The Ravenous Reaver drools on himself.
the Ravenous Reaver narrows their eyes and attacks!
the Ravenous Reaver roars and attacks!
the Ravenous Reaver locks their gaze onto you seeking your death!
(
Give one of them the fresh meat and get bloody tooth from corpse)
(
Go e5sw2s2w4s)
Beach Village
[Exits: north]
Beach Village is the smaller, and more peaceful, of the two villages that you were told about. An important looking hut is to the south, and the road back to the forest is to the north.
(
Open and go south)
Haldorf's Hut
[Exits: north]
This tidy little hut has a strangely comforting feel to it. A little bed, small writing desk, and table and chair are the only furniture that the occupant deems necessary. There is a door to the north.
(W)(P)A wise old man is seated at his little table.
Haldorf the Elder tells you 'Please, leave this place now. We have nothing you want.'
(
say 'key')
Haldorf the Elder tells you 'I have heard of your search for the Golden Key to the old monastary. At one time it was in my possesion, but it was stolen by the Cliff Villagers some ten years ago.'
Haldorf the Elder gives you Peace Offering.
Haldorf the Elder says 'Take this and give it to the Chief of the Cliff and maybe he will help.'
(
From chief go 5n2en2e)
Lariandan Woods
[Exits: east west down]
It's hard to believe that this was once a holy place for elves. Now it holds only despair.
(
Go down to dragon)
Dark Underground Cave
[Exits: up]
Drip ... Drip ... Drip ...
The darkness is smothering in here, it feels as if the entire cave will collapse on you at any second. The exit back to the forest is up.
An evil looking tree is here, slowly moving towards you.
A two headed troll is here, fouling the forest with it's presence.
A huge three armed giant lumbers towards you!
(W)(P)A green two headed dragon stares at you through two sets of eyes.
the Forest Linnorm Dragon locks their gaze onto you seeking your death!
(
Say 'haaaazeaearggegg' before you kill him to make him load the essence)
the Forest Linnorm Dragon screams in fury!!!
A fine mist seems to seep from inside the dragon.
(
Get the Essence of a Priest from the corpse)
(
From dragon go u2e)
Little Hut in the Woods
[Exits: west]
You are standing in a small, crudely build hut. Unlike the rest of the forest, the world seems to be at peace here. The exit is to the west.
An evil looking tree is here, slowly moving towards you.
(P)(Shop)An eccentric little man is here, scrounging for herbs.
Asbestos the Hermit says 'Welcome! Would you like to buy some bloodmoss to protect you from the plague of this region?'
(
Say 'child')
Asbestos the Hermit says 'So you seek the child of the forest. Long ago the children used to be many, but then the evil came, and devoured them all. Most are lost, but I believe one or two live on, though absorbed into evil.'
Asbestos the Hermit starts mixing a strange brew.
Asbestos the Hermit says 'Touch the dark trees with this, and I think you will be able to free one of the children.'
Asbestos the Hermit gives you evil's Bane.
Asbestos the Hermit exclaims 'Good luck!'
(
From Hermit go 4ws2w2s2en2w)
In Front of the Cynosuran Monastary
[Exits: east]
The stench of death fills the air. Old death. rotting death. The natural world is screaming in agony. To the north you see the cause of the scar on the world, the Cynosuran Monastery. A path leads away to the east.
(W)A suspicious looking tree looms over the door to the monastery.
(W)A suspicious looking tree looms over the door to the monastery.
(
Give evil's Bane to the Dark Tree.)
The Dark Tree begins to wither.
A small seed falls out of it's oozing trunk.
(
Kill the Dark Tree,
pick up the seed)
You get the Seed of Lariandan Woods from corpse of the Dark Tree
(
From Tree go 2es2w2nenw)
Outside the Woods
[Exits: east]
You walk out of the woods and into glorious sunlight, only to be met by an unusual sight. A flaming chariot is sitting idle on the ground beside a pair of spectral steeds. The forest is to the east.
(P)An elf with two swords is here, looking deadly.
(W)(P)A human dressed in golden plate mail is here.
(W)A crazed looking dwarf is here mocking your parentage.
Torvil Knarn sighs loudly.
Torvil Knarn says 'Don't mind the dwarf, he's a little ... umm ... different.'
Elixor Aledrink screams "What sorta pansies are you???? I could take you on naked!"
Elixor Aledrink stops using spiked Platemail.
Elixor Aledrink screams "Come on ya wimps! Let's go!"
(
Say 'praise')
Torvil Knarn says 'Earning the praise of Mithras is not an easy task. There is a blight on this island, dating back centuries. If you can aid in it's destruction, you will earn the praise of my God. Defeat the greater werewolf, and bring me proof of the deed.'
(
Give Bloody Werewolf Eyes to Torvil Knarn.)
Torvil Knarn says 'Ah yes! I see you have completed your task.'
Torvil Knarn bows his head in prayer.
A blazing yellow light fills the clearing!!
Torvil Knarn says 'My prayers have been answered. Here is your reward.'
Torvil Knarn gives you the Praise of Mithras.
Torvil Knarn says 'May the light shine on you always.'
Torvil Knarn bows deeply.
(
From Torvil go ese2nen2e5n9w4d3e2u2n)
Chief's Room
[Exits: south]
In comparison to the meager lifestyle that the rest of the village seems to live in, the chief's room is absolutely stately. The furniture shines in the torchlight as if newly polished, and there isn't a speck of dust on the carpets beneath your feet. The only exit is back south.
A gem encrusted throne sits here, sparkling in the torch light.
(W)(P)An important looking man is here, seated on his throne.
the Cliff Chief tells you 'Welcome to my humble village, kind traveller. We of the cliff are peaceful folk, and mean you no harm. Please, sit down and rest, and I will have my servants fetch you some wine.'
the Cliff Chief smiles innocently.
You give Peace Offering to the Cliff Chief.
the Cliff Chief exclaims 'Oh! For me....how kind!!!'
The Cliff Chief sits down and thinks deeply.
the Cliff Chief says 'I suppose you would like this key then.....'
the Cliff Chief pulls out the Golden Key
The Cliff Chief grins evilly.
the Cliff Chief exclaims 'Well too bad!!!!!!! Die!!!!!!!!'
(
Fight off the chief and loot his corpse)
You get a golden key from corpse of the Cliff Chief.
(
From Cliff Chief go 2s2d3w4u9e7sws2w2s2w2s2en2w)
In Front of the Cynosuran Monastary
[Exits: east]
The stench of death fills the air. Old death. Rotting death. The natural world is screaming in agony. To the north you see the cause of the scar on the world, the Cynosuran Monastery. A path leads away to the east.
An evil looking tree is here, slowly moving towards you.
(W)A suspicious looking tree looms over the door to the monastery.
(W)A suspicious looking tree looms over the door to the monastery.
(
Unlock and open north then go 5n2w)
Head Priest's Chamber
[Exits: east]
This was probably the head priest's chambers before the coming of the evil. Two arms, two legs, and a head are suspended from the ceiling by thin rope creating grisly mobile. The rest of the decayed body is tossed carelessly on the bed. There is also a small writing desk and an overturned cabinet in the room. The exit is to the east.
(W)(P)(T)A sad looking spirit is here, standing by the remains of his body.
(
Say 'essence')
the Spirit of the Head Priest asks 'You need my soul to pass through the barriers underneath this temple?'
The Spirit of the Head Priest thinks about old times and friends.
the Spirit of the Head Priest says 'I am sorry - I cannot help you. My life's essence was given to my long time foe, the Linnorm Dragon, Haaaazeaearggegg, by Felldion when he razed the temple.'
the Spirit of the Head Priest moans in self pity.
the Spirit of the Head Priest says 'If you could defeat the dragon you might have a chance to retrieve my essence. I used to have a book on how to defeat dragon's but I lent it to the wizards of the Isle long ago. If you do manage to kill the dragon, please return my essence.'
(
Give the Essence of a Priest to the Spirit of the Head Priest.)
The Spirit of the Head Priest gasps in astonishment.
the Spirit of the Head Priest exclaims 'You have defeated the dragon and retrieved my soul!'
The Spirit of the Head Priest bows deeply.
the Spirit of the Head Priest says 'I am in your debt, brave crusader. If it's my soul you need to aid in the defeat of Felldion, then I shall help you.'
the Spirit of the Head Priest funnels his soul into a clear crystal.
The Spirit of the Head Priest gives you a Gem Containing the Soul of a Priest.
(
From Priest go 3edwsd2s)
Circular Cavern
[Exits: north]
You are standing in a circular, rough cut cave. A shimmering red light blocks off the exit to the south, but you can still go back north.
There is a note posted on the wall.
(W)(P)An impassive figure stands here, guarding the barrier.
the Guardian says 'Bring unto me the tooth of a senseless beast, and I shall let ye pass.
(
Give a Bloody Tooth to the Guardian.)
The Guardian stops using a Red key.
The Guardian gives you a Red key.
(
Unlock and go south)
(
Kill an umberhulk and get purple key from corpse)
Oval Cavern
[Exits: north]
You are standing in an oval shaped cavern. There is a little shelf with some wooden tiles stacked on it. A yellow barrier blocks the way east, but the passageway north is open.
(W)(P)An impassive figure stands here, guarding the barrier.
the Guardian says 'Bring me proof that thou art praised by the Sun God, and I shall grant ye passage. Torvil Knarn shall tell thee more.'
(
Give the Praise of Mithras to the Guardian.)
The Guardian stops using a Yellow key.
The Guardian gives you a Yellow key.
(
Advance to the next room, kill an iron golem, and get blue key from its corpse)
Rough Cut Cavern
[Exits: south]
This cavern looks like it is about to cave in! Better not linger very long. The passage north is blocked by a white barrier, but the passageway south is clear. There is a note posted on the wall.
(W)(P)An impassive figure stands here, guarding the barrier.
the Guardian says 'To earn passage, thou must bring unto me the essence of a long dead priest. The head priest of this temple still wanders the halls above.'
(
Give a Gem Containing the Soul of a Priest to the Guardian.)
The Guardian stops using a Translucent key.
The Guardian gives you a Translucent key.
(
Advance, kill a gargoyle golem, and get black key from corpse)
Pear-Shaped Cavern
[Exits: north]
This is a short and squat cavern. A greenish glow blocks off the route south, but you can go back north. There is a note posted on the wall.
(W)(P)An impassive figure stands here, guarding the barrier.
the Guardian says 'Bring me the child of the forest, and I shall let ye pass. The old hermit of Lariadan Woods can help you.'
(
Give the Seed of Lariandan Woods to the Guardian.)
The Guardian stops using a Green key.
The Guardian gives you a Green key.
(
Advance, kill a bone skeleton, and get cyan key from corpse)
(
From here follow path opening doors as required: 3sdnwsd2e)
Beholder's Lair
[Exits: west]
Many bones are tossed about this room. Small rats scurry to and fro beneath your feet, sometimes pausing to nip at your ankles. The passageway leads west.
(I)(W)(T)A large floating eye looks annoyed that you are disturbing it's space.
the Dreadful Beholder stares at you evilly, you feel the urge to flee!!!!
the Dreadful Beholder locks their gaze onto you seeking your death!
The Dreadful Beholder fades into existence.
(
Kill the beholder and loot the crackling vial.)
You get a crackling vial from corpse of the Dreadful Beholder.
(
Vial is a regen potion)
(
Go w5nenese opening doors)
Forge Room
[Exits: west]
The first thing you notice in this room is a large, black, wrought iron table with a pearl two-handed sword laying on it. Then, a huge, double-bladed axe arcs down and smashes into the blade sending a shower of white hot sparks in all directions. Looking to the owner of the axe you see a large, 9' tall, winged, dog-faced demon!!!
The exit is to the west.
(W)(P)A winged demon with a wicked axe tries to split you in half!
the Nycaloth mutters at the sight of you and attacks!
(
Kill it)
You get Belt of Lost Souls from corpse of the Nycaloth.
You get a Diamond key from corpse of the Nycaloth.
(
Go wnws2wnwsw opening doors)
Unholy Treasure Horde
[Exits: east]
This appears to be the evil temple's treasury. Unholy artifacts line the walls, including skulls, daggers, and wands. Heaps of coins are stacked at intervals around the room. The door out is east.
A pile of treasure lies here.
You get a pile of treasure.
(
Go enese4n opening doors)
The Altar of Blood
[Exits: south]
You are standing at the base of an obsidian altar. Three sets of three candles are on either side of the altar, and the maiden is lying on top of it. The only exit is south.
(W)(P)(T)An elf in red plate, wielding a vicious sword is here.
A naked elven maiden is lying here helplessly.
Felldion, the Dark One says 'You are to late, heroes.'
Felldion, the Dark One MASSACRES the Elven Maiden!
Felldion, the Dark One sneers at you in contempt.
(
You have a choice here - save the maiden or allow Felldion to kill her.)
(
Option 1: When Felldion kills the maiden, then kill him)
You get Blood Plate from corpse of Felldion, the Dark One.
You get Demonic Shield from corpse of Felldion, the Dark One.
You get a Tainted key from corpse of Felldion, the Dark One.
(
Option 2: Kill Felldion before he finishes off the maiden)
(
When he's dead, say 'yes')
The Elven Maiden sighs in relief.
the Elven Maiden says 'Thank you, my brave rescuers. Now that I am free of his evil presence, I am able to use my abilities again.'
Soft light fills the room as the elven maiden calls on her goddess.
The Elven Maiden invokes the powers of Peoni.
The Elven Maiden drops Heavenly Blessing.
the Elven Maiden says 'Here is your reward, straight from the heart of my goddess. Thank you again, my saviors.'
Blinding light fills the room!!!!!!!!
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