The last MMO that I played for myself was Dungeons and Dragons Online back in early November. (I still try to play Wizard 101 weekly with my godson, but that's different.) Since then I've found myself unable to care very much about MMOs, and completely unable to play them. The sense of "been there, done that" is just too strong in all of the titles that people are raving about - frankly, the entire space just feels stale and lifeless.

It is no surprise that during my self-imposed hiatus I managed to completely miss the announcement that the Mortal Online open beta had finally gone live. I had signed up for a closed beta account half a year ago, but was never accepted.

Installing the game - click to enlarge

Mortal Online intrigues me in a way that no other game besides EVE Online does. It is a pure sandbox world that does not coddle players, and in fact seems intentionally obtuse in many cases. In a way the game is a throw back to the old way of making MMOs. In theory, thinking, planning, skillful play, and cooperation will be rewarded in a manner than very few games are willing to try these days. In theory.

It may be that Mass Effect (and then the sequel) keeps me from ever logging in to Mortal Online.... but it has to mean something that the game has actually interested me to the point where I was willing to download the beta, and install it on my system. No other MMO has gotten that far in recent months.